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Battlefield 5 review
Battlefield 5 review










battlefield 5 review

battlefield 5 review

At this point numerous weapons, vehicles (both airborne and grounded), and combat tactics are finally available, allowing for strongholds to be tackled in whichever order the player prefers. After being led off by the next chuck of obligatory exposition, the player is saddled with the task of, in the most literal sense, single-handedly laying siege to three separate enemy strongholds. As soon as the map opens up, the game begins to feel much more like a proper Battlefield experience. Thankfully, in two of the three campaigns, the second act is where the curtain is pulled back, revealing a massive playground in which to orchestrate mass mayhem. I mean, why would you ever want to silently slip into the conspicuously unlocked back door of a base, when you could instead burst down a wall like the Kool-Aid Man and lay waste to an entire militia of unsuspecting combatants? The dissonance between the two approaches is damn near deafening, yet most early missions seem hell-bent on forcing the player to stay in the shadows or meet a swift and violent demise.

battlefield 5 review

The emphasis on subtlety seems like a curious choice given that the brand has previously been known for its gorgeous explosions and destructible environments. Come to think of it, all three campaigns seem insistent upon driving home the importance of sneakiness when taking it to the opposition. Perfect examples of this are the stealth-centric combat that’s emphasized by fighting under blizzard conditions in the great white north or the guerrilla warfare tactics of fighting in a damp forest. The intro portion leads off with a nice, meaty narrative chunk, followed by a quick portion of gameplay where the player’s introduced to combat scenarios that are unique to each respective setting. However, this seeming lack of material feels symptomatic of a bigger problem that DICE has ran into as of late: releasing completed games.Īll three stories seem to adhere to a standard three act structure, consisting of three distinctly different gameplay scenarios. And before you say it, yes, I do realize that there is still more game in the pipeline. While I wasn’t expecting for this to be a multi-evening slog, I was certainly expecting more than a three to four hour experience. It was wrapped up from top to bottom in one literal sitting.

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To put the campaign’s runtime into perspective, I was able to get home from work, download the entirety of the game, then complete all three campaigns before I turned in for the night. To be fair, there’s plenty of compelling storytelling crammed into the trio of narratives, but they still felt a bit “blink and you’ll miss them.” There’s an additional fourth campaign coming in about three weeks, but who knows if that will add enough content to make the single player content feel like its own full-fledged, stand-alone experience. At launch, the game features three mini-campaigns that might as well be referred to as episodes due to their surprising brevity. As you might imagine, Battlefield V is choosing to embrace the same structure only on a far more limited scope. When it comes to telling stories that run the gamut of perspectives, Battlefield 1’s five unique storylines helped to establish a successful new formula for the series.












Battlefield 5 review